Unity-Technologies / Unity-Technologies/NativeRenderingPlugin
Is there a missing #include <d3d11.h> in IUnityGraphicsD3D11.h ?
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- Dominant language
- C
- Stars
- 943
- Forks
- 186
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Description
I wasn't sure if this was intentional or if I'm missing something but, I just had my code break when an autoformatter sorted my headers, which made my #include <d3d11.h> get declared after IUnityGraphicsD3D11.h, leading to lots of unknown type errors
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Open IUnityGraphicsD3D11.h and check whether its declarations require types from d3d11.h before that header is included. Reproduce the reported header-order failure with d3d11.h included afterward; done means the header works in that order without unknown type errors.
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Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 55/100