Unity-Technologies / Unity-Technologies/NativeRenderingPlugin
Plugin Load on Startup
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 943
- Forks
- 186
- PR merge metrics
- No merged PRs in 30d
Description
I've recently encountered an issue with loading Native Rendering Plugins in order to intercept vkCreateInstance. If I enable "Load on Startup" I can intercept this in the Unity Editor, but built applications load the plugin after Vulkan Instance is created. I'm running Linux and haven't tested this on Windows.
Is this intended functionality? If not, how do I force builds to load a Native Rendering Plugin before Vulkan Instance is created?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Native Rendering Plugin behavior on Linux in the Unity Editor and in a built application, focusing on Load on Startup, vkCreateInstance, and Vulkan Instance creation. Determine whether the differing load order is intended and identify a supported way for builds to load the plugin before Vulkan Instance creation; done means the behavior or workaround is documented and verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, unity
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100