Unity-Technologies / Unity-Technologies/NativeRenderingPlugin

Can't work properly in Android

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Dominant language
C
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Forks
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Description

I have build this repository with Unity2019.2, targeting iPhone and Android.

capture-2

iPhone8, iOS 13.6 works successfully.
But Android9 (LG V30+) can't work properly.

I tried several Graphics APIs, such as Vulkan, OpenGLES2, OpenGLES3. But all can't work.

Please let me know if you have good idea.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is identified. Start by reproducing the Unity 2019.2 NativeRenderingPlugin project on Android 9 using the LG V30+ and each reported graphics API, then compare the result with the working iPhone 8 build. Done means identifying the failing rendering path and documenting a reproducible fix or sufficiently detailed failure evidence.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, unity
Domain
computer-graphics, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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