Unity-Technologies / Unity-Technologies/NativeRenderingPlugin
Can't work properly in Android
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- Dominant language
- C
- Stars
- 943
- Forks
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Description
I have build this repository with Unity2019.2, targeting iPhone and Android.

iPhone8, iOS 13.6 works successfully.
But Android9 (LG V30+) can't work properly.
I tried several Graphics APIs, such as Vulkan, OpenGLES2, OpenGLES3. But all can't work.
Please let me know if you have good idea.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is identified. Start by reproducing the Unity 2019.2 NativeRenderingPlugin project on Android 9 using the LG V30+ and each reported graphics API, then compare the result with the working iPhone 8 build. Done means identifying the failing rendering path and documenting a reproducible fix or sufficiently detailed failure evidence.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, unity
- Domain
- computer-graphics, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100