Unity-Technologies / Unity-Technologies/NativeRenderingPlugin
Single Pass Stereo rendering with NativeRenderingPlugin
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- Dominant language
- C
- Stars
- 943
- Forks
- 186
- PR merge metrics
- No merged PRs in 30d
Description
Hello.
We are developing a plugin to play a particles created by our particle editor.
We need to support Single Pass Stereo rendering for VR.
How to realize Single Pass Stereo rendering with NativeRenderingPlugin?
Best regards.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the NativeRenderingPlugin example and the linked EffekseerForUnity project to understand the existing rendering path. The issue does not identify files, tests, or an implementation entry point; done would require a defined approach for Single Pass Stereo rendering with the native plugin and evidence that it works for the particle effect.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100