Unity-Technologies / Unity-Technologies/BuildReportInspector
I cannot analyze size in Stripping
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 424
- Forks
- 61
- PR merge metrics
- No merged PRs in 30d
Description
My project is 2022.3.46f1, and I need to know what Stripping is big to me.
But when I analyze size, it says master_WebGL_wasm is not found.
I check the directory and the name is release_WebGL_wasm, so I tried to rename it but other problem happen.
how do I do to solve this problem
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the size analysis in Unity 2022.3.46f1 for a WebGL build, then compare the expected master_WebGL_wasm path with the release_WebGL_wasm directory shown in the report. Trace the BuildReportInspector entry point that performs stripping analysis and verify that analysis completes without the missing-path or follow-up error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- build-system, tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100