Unity-Technologies / Unity-Technologies/BuildReportInspector
Don't place Mobile appendix in the Assets folder
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 424
- Forks
- 61
- PR merge metrics
- No merged PRs in 30d
Description
After mobile builds, I get a large folder of build information in my assets folder this has a few consequences:
- Requires an asset database refresh after build.
- Extends project import time (a small amount, but import times are a 'death by 1000 cuts' situation)
- Requires .gitignore, etc.
It seems these would make much more sense to be placed in the Library/.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named in the issue. Start by tracing where mobile build information is generated and placed, then verify that the output goes under Library rather than Assets. Done means mobile builds no longer add this information to Assets or require an asset database refresh or related .gitignore entries.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- build-system, mobile-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100