UCL / UCL/STIR

BSpline interpolation is slower than expected for linear and nearest

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Dominant language
C++
Stars
160
Forks
113
Avg merge
12d 15h
Merged PRs (30d)
1

Description

@robbietuk did some timings comparing BSplines with explicit linear interpolation at https://github.com/robbietuk/STIR/pull/23#issuecomment-1030293888, finding the BSplines code was slower.

I think this sits in https://github.com/UCL/STIR/blob/4e016d62805754ad6fb4e920295f6e76dde3f6ea/src/include/stir/numerics/BSplines1DRegularGrid.inl#L99-L100
for cubic BSplines, you need to look 2 samples either side, but not for linear or nearest of course.

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Research direction

Start with the timings in the linked PR comment, then inspect src/include/stir/numerics/BSplines1DRegularGrid.inl around lines 99-100. Compare the sample lookups used for cubic BSplines with linear and nearest interpolation, and consider the issue done when those simpler modes no longer perform unnecessary neighboring-sample work and the timings improve.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
performance
Issue type
Refactor
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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