UCL / UCL/Blender_Randomiser

Materials colour min-max can only be set to the same values

Open
#82 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
Python
Stars
2
Forks
2
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, reproduction steps, or expected behavior are provided. Start by locating the material colour min-max handling in the Python project and reproduce the restriction in Blender. Done means the minimum and maximum material colour values can be set independently, with the behavior verified by an appropriate test.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.