Review panel location
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 2
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
Right now the Randomiser panel shows up next to the panels with node graphs (Compositor, Texture Node Editor, Geometry Node Editor and Shader Editor - this is were the material node graph is at). With a complex node graph it may become a bit cluttered.
Check alternative options, such as appending to the Properties panel.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the current Randomiser panel placement in Blender and compare alternatives, including appending it to the Properties panel. Define a preferred location that reduces clutter beside node-graph panels; the issue provides no file or test entry point.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100