UCL / UCL/Blender_Randomiser

Review panel location

Open
#7 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
Python
Stars
2
Forks
2
PR merge metrics
No merged PRs in 30d

Description

Right now the Randomiser panel shows up next to the panels with node graphs (Compositor, Texture Node Editor, Geometry Node Editor and Shader Editor - this is were the material node graph is at). With a complex node graph it may become a bit cluttered.

Check alternative options, such as appending to the Properties panel.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Review the current Randomiser panel placement in Blender and compare alternatives, including appending it to the Properties panel. Define a preferred location that reduces clutter beside node-graph panels; the issue provides no file or test entry point.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.