TrinityCore / TrinityCore/TrinityCoreCustomChanges
SL like don't need intermediate fly points to travel from one point to a far point
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 83
- Forks
- 58
- PR merge metrics
- No merged PRs in 30d
Description
Description:
I am sure a lot of you know on retail you can fly from one fly point to a remote one without known intermediate ones, maybe this can be a cool feature for 3.3.5a.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue requests direct flight between distant known flight points without requiring intermediate points. No files, tests, or entry points are named; start by reading the repository wiki and locating the existing flight-point travel handling. Done means the requested direct travel behavior works for the stated 3.3.5a use case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100