TrinityCore / TrinityCore/TrinityCoreCustomChanges

SL like don't need intermediate fly points to travel from one point to a far point

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Dominant language
C++
Stars
83
Forks
58
PR merge metrics
No merged PRs in 30d

Description

Description:

I am sure a lot of you know on retail you can fly from one fly point to a remote one without known intermediate ones, maybe this can be a cool feature for 3.3.5a.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue requests direct flight between distant known flight points without requiring intermediate points. No files, tests, or entry points are named; start by reading the repository wiki and locating the existing flight-point travel handling. Done means the requested direct travel behavior works for the stated 3.3.5a use case.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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