TrinityCore / TrinityCore/TrinityCore

Bug vanish with channeled spells

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Branch-3.3.5a Comp-Core Feedback-FixHack Sub-Spells
Dominant language
C++
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Description

Core version : TrinityCore rev. 0000-00-00 00:00:00 +0000 (Archived) (Unix, Release)
game version : 3.3.5a

Formost sorry for my english ( i'm french) and, consequently, for the length of my report, but I think it's clear.

Problem : The spell "Vanish" bug. When you use a channel spell (every channel spell, souldrain, arcan projectil, etc) on a rogue and it disappears with vanish, the canalization is not break, and the rogue are touch by the "tick" of the spell like he did not used "Vanish.

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Research direction

The report names no source file, test, or entry point. Reproduce the issue in game version 3.3.5a with a channeled spell against a rogue using Vanish, then trace the spell and Vanish handling until the channeling behavior is understood. Done means channeled spell ticks no longer affect the rogue after Vanish.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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