TrinityCore / TrinityCore/TrinityCore
Bug vanish with channeled spells
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Description
Core version : TrinityCore rev. 0000-00-00 00:00:00 +0000 (Archived) (Unix, Release)
game version : 3.3.5a
Formost sorry for my english ( i'm french) and, consequently, for the length of my report, but I think it's clear.
Problem : The spell "Vanish" bug. When you use a channel spell (every channel spell, souldrain, arcan projectil, etc) on a rogue and it disappears with vanish, the canalization is not break, and the rogue are touch by the "tick" of the spell like he did not used "Vanish.
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Contributor guide
First steps
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Research direction
The report names no source file, test, or entry point. Reproduce the issue in game version 3.3.5a with a channeled spell against a rogue using Vanish, then trace the spell and Vanish handling until the channeling behavior is understood. Done means channeled spell ticks no longer affect the rogue after Vanish.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100