TrinityCore / TrinityCore/TrinityCore
Player takes lava-like damage while swimming in water (possible wrong LiquidType)
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- Dominant language
- C++
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Description
Description
While swimming at the given coordinates, the player receives periodic damage similar to lava, even though the area visually appears to be normal water.
This might indicate an incorrect LiquidType or wrong liquid flags at this location.
Expected behaviour
The player should not receive any damage while swimming in normal water.
On retail, this type of water does not apply damage.
Steps to reproduce the problem
-
Teleport to the location in Harandar:
.go xyz -828 112 1160 2694 -
Enter the water and start swimming
-
Observe periodic damage being applied to the player
Branch
master
TC rev. hash/commit
201f4e09d1340557bada8309490c2ee69911d3ff
Operating system
Windows Server 2025
Custom changes
Custom Spawns, and SmartScripts. (core ist untouched)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the damage at Harandar coordinates -828 112 1160 2694 on the master branch, then inspect the liquid type and liquid flags for that location. Done means normal water no longer applies periodic lava-like damage, while the reported reproduction steps no longer show the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100