TrinityCore / TrinityCore/TrinityCore

SAI Action to open playerchoice

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Branch-master Priority-FutureFeatureRequest
Dominant language
C++
Stars
10.8k
Forks
6.4k
Avg merge
3d 16m
Merged PRs (30d)
6

Description

Description
  • We miss a SAI Action to open playerchoices if there is no spell to open it.
    (ref: Lorewalker Cho in Dornogal fda391b0f73f9254391ca159c91956e95ff1e55e)
Expected behaviour
  • SAI Action to open playerchoices
Steps to reproduce the problem
  1. tele dornogal
  2. go to Lorewalker cho
  3. SAI Action should open playerchoice after gossip click
Branch

master

TC rev. hash/commit

fda391b0f73f9254391ca159c91956e95ff1e55e

Operating system

Win

Custom changes

none

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Lorewalker Cho case in Dornogal from the listed commit, following the gossip-click steps. The issue names no files or tests, so trace the existing SAI actions that open player choices and compare the behavior when no spell is available. Done means an SAI action can open the player choice after the gossip click.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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