TrinityCore / TrinityCore/TrinityCore
SAI Action to open playerchoice
Open
Nobody has claimed this yet.
Branch-master
Priority-FutureFeatureRequest
- Dominant language
- C++
- Stars
- 10.8k
- Forks
- 6.4k
- Avg merge
- 3d 16m
- Merged PRs (30d)
- 6
Description
Description
- We miss a SAI Action to open playerchoices if there is no spell to open it.
(ref: Lorewalker Cho in Dornogal fda391b0f73f9254391ca159c91956e95ff1e55e)
Expected behaviour
- SAI Action to open playerchoices
Steps to reproduce the problem
- tele dornogal
- go to Lorewalker cho
- SAI Action should open playerchoice after gossip click
Branch
master
TC rev. hash/commit
fda391b0f73f9254391ca159c91956e95ff1e55e
Operating system
Win
Custom changes
none
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Lorewalker Cho case in Dornogal from the listed commit, following the gossip-click steps. The issue names no files or tests, so trace the existing SAI actions that open player choices and compare the behavior when no spell is available. Done means an SAI action can open the player choice after the gossip click.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100