TrinityCore / TrinityCore/TrinityCore
NPCs glitching/falling threw some assets when theyre start walking
Nobody has claimed this yet.
- Dominant language
- C++
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Description
Description
The following Problem is a bit hard to reproduce. When an NPC is start moving on some assets, they are start glitching/falling threw the asset of the world.
At the place of this quests you can reproduce it.
https://www.wowhead.com/quest=57909/assessing-your-stamina
Expected behaviour
Not falling threw the asset
Steps to reproduce the problem
Lets start an NPC walking on some assets.
Branch
master
TC rev. hash/commit
1f7ee02defd7df02a045ecabef79e1c558bf3cec
Operating system
Windows Server 2022
Custom changes
some added Spawns in the DB
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue at the Assessing Your Stamina quest location using the reported TrinityCore revision and the stated NPC movement steps. Compare behavior on the affected world assets and determine the relevant NPC movement or collision entry point; done means NPCs can walk there without glitching or falling through assets.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100