TrinityCore / TrinityCore/TrinityCore

NPCs glitching/falling threw some assets when theyre start walking

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Branch-master
Dominant language
C++
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Description

Description

The following Problem is a bit hard to reproduce. When an NPC is start moving on some assets, they are start glitching/falling threw the asset of the world.

At the place of this quests you can reproduce it.
https://www.wowhead.com/quest=57909/assessing-your-stamina

Expected behaviour

Not falling threw the asset

Steps to reproduce the problem

Lets start an NPC walking on some assets.

Branch

master

TC rev. hash/commit

1f7ee02defd7df02a045ecabef79e1c558bf3cec

Operating system

Windows Server 2022

Custom changes

some added Spawns in the DB

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue at the Assessing Your Stamina quest location using the reported TrinityCore revision and the stated NPC movement steps. Compare behavior on the affected world assets and determine the relevant NPC movement or collision entry point; done means NPCs can walk there without glitching or falling through assets.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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