TrinityCore / TrinityCore/TrinityCore

Walking mode due to attack or spell

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Branch-3.3.5a
Dominant language
C++
Stars
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Avg merge
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Merged PRs (30d)
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Description

Description

When a player gets dizzy due to mob attacks or when the movement speed decreases due to a spell, he starts walking,

Expected behaviour

In Blizzlike the player does not walk but runs

Steps to reproduce the problem

A spell or attack that slow down the speed

Branch

3.3.5

TC rev. hash/commit

Trinitycore rev https://github.com/TrinityCore/TrinityCore/commit/c04fe4974b9403f555d0d405aa4d3f4f1f02eb65

Operating system

Windows 10 x64

Custom changes

No

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files, tests, or entry points are named. First reproduce this on the 3.3.5 branch with a slowing spell or mob attack, then locate the movement handling involved; done means the player continues running rather than walking while affected, matching the reported Blizzlike behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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