TrinityCore / TrinityCore/TrinityCore
Walking mode due to attack or spell
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 10.8k
- Forks
- 6.4k
- Avg merge
- 3d 16m
- Merged PRs (30d)
- 6
Description
Description
When a player gets dizzy due to mob attacks or when the movement speed decreases due to a spell, he starts walking,
Expected behaviour
In Blizzlike the player does not walk but runs
Steps to reproduce the problem
A spell or attack that slow down the speed
Branch
3.3.5
TC rev. hash/commit
Trinitycore rev https://github.com/TrinityCore/TrinityCore/commit/c04fe4974b9403f555d0d405aa4d3f4f1f02eb65
Operating system
Windows 10 x64
Custom changes
No
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files, tests, or entry points are named. First reproduce this on the 3.3.5 branch with a slowing spell or mob attack, then locate the movement handling involved; done means the player continues running rather than walking while affected, matching the reported Blizzlike behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100