TrinityCore / TrinityCore/TrinityCore
Core/Spells: AURA_INTERRUPT_FLAG_MELEE_ATTACK (Attacking) 0x00001000
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- Dominant language
- C++
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Description
Description
AURA_INTERRUPT_FLAG_MELEE_ATTACK (Attacking) 0x00001000 should be responsible for any type of damage, not only for melee, I guess
Looks a bit weird
https://user-images.githubusercontent.com/24683355/139015418-255c9690-8a80-4298-b5d4-98e7de03ec75.mp4
Maybe it's fixed in master, didn't checked
Expected behaviour
above
Steps to reproduce the problem
.go c id 12856
change your level to 25
aggro creature from range, don't damage it
Branch
3.3.5
TC rev. hash/commit
222164a
Operating system
Win 8.1
Custom changes
none
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in the 3.3.5 branch by tracing where AURA_INTERRUPT_FLAG_MELEE_ATTACK (0x00001000) is handled, then reproduce the case with creature 12856 using the listed .go c id and level commands. Compare the behavior with master, since the report is unsure whether it is already fixed. Done means the intended interruption behavior is confirmed and verified against the ranged-aggro reproduction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100