TrinityCore / TrinityCore/TrinityCore
Scripts/Events: Headless Horseman's Shade attacks
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Comp-C++Script
- Dominant language
- C++
- Stars
- 10.8k
- Forks
- 6.4k
- Avg merge
- 3d 16m
- Merged PRs (30d)
- 6
Description
Headless Horseman's Shade attacks are not implemented, unfinished PR https://github.com/TrinityCore/TrinityCore/pull/18120, another implementation cmangos/mangos-tbc@29ec5b4
Branch(es): both
TC rev. hash/commit: 8b2fd345e7b0
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the unfinished pull request #18120 and comparing its approach with the cmangos commit 29ec5b4. Check how the Headless Horseman's Shade attacks are represented for both branches, then implement the missing behavior and verify that the attacks work on both branches.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100