TrinityCore / TrinityCore/TrinityCore
[3.3.5] Guardians not saving autocast state
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Description
Description: Guardians is not saving autocast state or pet state (aggressive, defensive, passive).
Expected behaviour: Guardians like Feral Spirit (Shaman) should save autocast state of spells, and pet state.
PS: It work fine for pets, just not work to guardians
Steps to reproduce the problem:
- cast guardian spirit (spellid = 51533)
- Remove or add autocast of any spell or change pet state
- Dismiss (or wait they vanish) and cast other. You'll see that any change was reseted
Branch(es): 3.3.5
TC rev. hash/commit: 480dee3125929181b7004810516ea673c61f5811
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start on the 3.3.5 branch by reproducing the issue with guardian spell 51533 and the listed autocast and pet-state changes. Trace guardian dismissal and resummoning to find where those states are lost; done means guardian autocast and aggressive, defensive, or passive state persist after the guardian is replaced.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100