TrinityCore / TrinityCore/TrinityCore
Core/Scripts: SM Armory Herod boss
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 10.8k
- Forks
- 6.4k
- Avg merge
- 3d 16m
- Merged PRs (30d)
- 6
Description
Description:
- During the fight, Herod doesn't summon 4x Myrmidon guards in the hall, that prevent low-level players from running away.
- Trainee spawn right at the door
Expected behavior:
- Myrmidons spawn in the hall and despawn after the boss is killed or loses aggro.

- Trainee spawn in the hall and not just in one point

Screenshots were taken from 1.13 WoW Classic. I expect the same behavior should be the same till the expansion when Scarlet Monastary had been reworked.
Steps to reproduce the problem:
- Start a fight with Herod.
- Kill the boss.
Branch(es):
3.3.5
TC rev. hash/commit:
bf62901053d2
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp at the linked Herod script and compare its encounter behavior with the expected 1.13 WoW Classic behavior described in the issue. Reproduce the fight on the 3.3.5 branch, then verify that four Myrmidons appear in the hall, despawn when Herod dies or loses aggro, and Trainees are distributed through the hall rather than at one point.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100