TrinityCore / TrinityCore/TrinityCore

Spell: When the aura Savage Rend is applied to the raptor pet it mustn't display an effect

Open
#24,264 8 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Branch-3.3.5a Priority-Cosmetic Sub-PetMinion Sub-Spells
Dominant language
C++
Stars
10.8k
Forks
6.4k
Avg merge
3d 16m
Merged PRs (30d)
6

Description

Description:
When the pet is put out, it looks like poisoned and with corresponding sound effect.
bug3

Steps to reproduce the problem:

  1. .character level 70
  2. .go xyz 2409.238037 6586.108887 1.413575 530
  3. tame Bladespire Raptor
  4. Mount horse and then get down. The pet will disappear and then appear. At the moment when the pet appears again, there is an abnormal state.

Branch(es):
3.3.5

TC rev. hash/commit:
d1080af

Operating system:
CentOS

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue on branch 3.3.5 using the listed character, location, raptor, and mount steps, then trace the pet aura and effect handling for Savage Rend. Done means dismissing and resummoning the Bladespire Raptor no longer shows the poisoned-looking effect or plays its corresponding sound.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.