TrinityCore / TrinityCore/TrinityCore
Spell: When the aura Savage Rend is applied to the raptor pet it mustn't display an effect
Open
Nobody has claimed this yet.
Branch-3.3.5a
Priority-Cosmetic
Sub-PetMinion
Sub-Spells
- Dominant language
- C++
- Stars
- 10.8k
- Forks
- 6.4k
- Avg merge
- 3d 16m
- Merged PRs (30d)
- 6
Description
Description:
When the pet is put out, it looks like poisoned and with corresponding sound effect.

Steps to reproduce the problem:
- .character level 70
- .go xyz 2409.238037 6586.108887 1.413575 530
- tame Bladespire Raptor
- Mount horse and then get down. The pet will disappear and then appear. At the moment when the pet appears again, there is an abnormal state.
Branch(es):
3.3.5
TC rev. hash/commit:
d1080af
Operating system:
CentOS
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on branch 3.3.5 using the listed character, location, raptor, and mount steps, then trace the pet aura and effect handling for Savage Rend. Done means dismissing and resummoning the Bladespire Raptor no longer shows the poisoned-looking effect or plays its corresponding sound.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100