TrinityCore / TrinityCore/TrinityCore

No vmaps for Ironforge

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#24,120 4 comments 0 reactions 0 assignees View on GitHub

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Branch-master Sub-Maps/MMaps/Vmaps
Dominant language
C++
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Description

Description:

Missing vmaps for Ironforge.

Current behaviour:
Extracted vmaps have no polygons, walls, objects for entire Ironforge city.

Steps to reproduce the problem:

  1. run: "mmaps_generator.exe 0 --tile 33,41 --debugOutput true"
  2. open file "meshes/map00004133.obj" in any obj viewer

Branch(es):

master

TC rev. hash/commit:
9aa5f62

Operating system: WIN7

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Run mmaps_generator.exe 0 --tile 33,41 --debugOutput true and inspect meshes/map00004133.obj in an OBJ viewer. Investigate why the extracted Ironforge tile has no polygons, walls, or objects; done means the generated vmap contains the city's expected geometry.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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