TrinityCore / TrinityCore/TrinityCore

Distance at which text bubbles are shown is too low

Open
#22,646 9 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Branch-3.3.5a Comp-Core Priority-Cosmetic Sub-Chat
Dominant language
C++
Stars
10.8k
Forks
6.4k
Avg merge
3d 16m
Merged PRs (30d)
6

Description

Description:

When a creatures talk, the default distance in which players can read the say messages is 40 yards, but the text bubble that appears above the creature's head is only shown if you are within 20 yards.

You should be able to see the text bubble from 40 yards away (and I think in retail this distance is even larger).

Branch(es):

3.3.5

TC rev. hash/commit:

TrinityCore rev. a10870571558 2018-09-03 22:06:51 +0200 (3.3.5 branch) (Win64, Release, Static) (worldserver-daemon)

TDB version: 335.64

Operating system: Windows 7

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the creature chat and text-bubble range handling in the 3.3.5 code, then verify that bubbles are readable at 40 yards while preserving the existing say-message range.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.