TrinityCore / TrinityCore/TrinityCore
Distance at which text bubbles are shown is too low
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- Dominant language
- C++
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Description
Description:
When a creatures talk, the default distance in which players can read the say messages is 40 yards, but the text bubble that appears above the creature's head is only shown if you are within 20 yards.
You should be able to see the text bubble from 40 yards away (and I think in retail this distance is even larger).
Branch(es):
3.3.5
TC rev. hash/commit:
TrinityCore rev. a10870571558 2018-09-03 22:06:51 +0200 (3.3.5 branch) (Win64, Release, Static) (worldserver-daemon)
TDB version: 335.64
Operating system: Windows 7
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the creature chat and text-bubble range handling in the 3.3.5 code, then verify that bubbles are readable at 40 yards while preserving the existing say-message range.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100