TrinityCore / TrinityCore/TrinityCore
[Ulduar/XT002] Spell Boom not working
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@ariel- is already working on this.
Since Aug 26, 2018.
Branch-3.3.5a
Comp-Core
Sub-Instances
Sub-Spells
- Dominant language
- C++
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Description
Description: When cast SPELL_BOOM (62834) creature die before do Animation/Damage
Current behaviour: After last ariel spell system fixes, damage change not work anymore, and creature still die before animation/damage
Expected behaviour: Creature should die after animation/damage
Steps to reproduce the problem:
- Go to xt002 encounter
- Damage him until phase 2
- When xt002 spawn Bombot, damage him (bot) until hp < 50%
https://github.com/TrinityCore/TrinityCore/pull/21566#issuecomment-371934427
Branch(es): 3.3.5
TC rev. hash/commit: 81a6e2e5101834b4f8950ea8ecc728f5548ab906
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