TrinityCore / TrinityCore/TrinityCore

[Master] Fire and Brimstone talent always on

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Branch-master Sub-Spells
Dominant language
C++
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Description

Description:

The effect of [Fire and Brimstone] (incinerate on multiple targets) is active both before choosing any talent in that tier, and after choosing a different one.

Expected behaviour:

Should only apply when [Fire and Brimstone] is chosen

Steps to reproduce the problem:

  1. Log in on a warlock char
  2. Make him destro
  3. Cast incinerate on a group of mobs

Branch(es):

Master

TC rev. hash/commit:

TrinityCore rev. 6f0078a89dab 2018-04-15 13:33:25 +0200 (master branch) (Win64, RelWithDebInfo, Static)

Operating system: Windows 10

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue on the master branch with a destruction warlock by casting Incinerate on multiple targets before selecting a talent and after selecting a different talent. Trace the Fire and Brimstone talent handling and verify that multi-target Incinerate behavior occurs only when that talent is selected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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