TrinityCore / TrinityCore/TrinityCore

Scripts/Spells: Cold Blood & Mutilate

Open
#20,421 9 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Branch-3.3.5a Comp-C++Script Sub-Spells
Dominant language
C++
Stars
10.8k
Forks
6.4k
Avg merge
3d 16m
Merged PRs (30d)
6

Description

Description:
Mutilate doesn't crit for the two attacks it creates after using Cold Blood.

Steps to reproduce the problem:

  1. Cast Cold Blood.
  2. Cast Mutilate.

It should crit for the main hand and off hand attacks.

Currently it only crits for main hand attack. and off attack doesn't crit.

Branch(es):
3.3.5a.

TC rev. hash/commit:
https://github.com/TrinityCore/TrinityCore/commit/cb9b9f7247c57ee0eed42b063b827799166ce20a

TDB version:
TDB 335.63.

Operating system:
Win64.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Cold Blood and Mutilate sequence on the 3.3.5a branch, then trace the spell handling for the two attacks it creates. Confirm that both the main-hand and off-hand attacks receive the critical-hit effect, and verify the behavior against the reported reproduction steps.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.