TrinityCore / TrinityCore/TrinityCore
[3.3.5] - Dynamic Scaling Spawn and DK start zone
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 10.8k
- Forks
- 6.4k
- Avg merge
- 3d 16m
- Merged PRs (30d)
- 6
Description
Description:
I create an issue to prevent this is lost 😄
I think the NPCs and Gobs of map 609 (DK start zone) needs add in spawn_group for Dynamic Scaling
@Treeston seems does not know if it should be so and @r00ty-tc does not appear xD
Branch(es): 3.3.5
TC rev. hash/commit: 4d654f548b29bf61552d9f90da8254ecea91b63e
TDB version: TDB335.63
Operating system: Debian
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the referenced TrinityCore commit and its comment, then inspect how Dynamic Scaling uses spawn_group for map 609, the DK start zone. Compare the expected NPC and creature entries with the existing data and verify that the zone spawns correctly with Dynamic Scaling enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- databases, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100