TrinityCore / TrinityCore/TrinityCore
Core/Script The spell Mastery:Nature´s Guardian doesn´t work.
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Description
Description:
The passive spell Mastery:Nature´s Guardian (ID:155783) given to Druid Guardian at lv.78 has an issue
Mastery: Nature´s Guardian : Increases your maximum health and healings recieved by (x)%. Also increases your attack by (x)%
Current behaviour:
The spell doesn´t work, it doesn´t increases your health and healings recieved and neither your attack power
Expected behaviour:
Your health, healings recieved and power attack will be increases by (x)% depending of your mastery points
Steps to reproduce the problem:
- Create a Druid character
- Reach lv.77 an choose the Guardian Spec, check your health points, the healing you recive and your attack power
- Reach to lv.78, check your health points, the healing you recive and your attack power
- Compare the stats signed in the steps 2 y 3 atending to your mastery points
Branch(es):
Master
TC rev. hash/commit:
7c66e7bbc7a401e7a2d8f2bdcead6531678262ea
TDB version: 7.2.0+updates
Operating system: Windows 10
Description in wowhead http://www.wowhead.com/spell=155783/mastery-natures-guardian
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on the Master branch with a Druid Guardian reaching level 78, using the listed spell ID 155783 and comparing health, received healing, and attack power against level 77. Done means Mastery: Nature’s Guardian applies the expected mastery-based increases to all three values.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100