TrinityCore / TrinityCore/TrinityCore

Core/Script The passive spell talent Lone Wolf has an issue.

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Branch-master Sub-Spells
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Description

Description:

The passive spell talent ''Lone Wolf'' [Spell ID: 155228] of the Hunter class, has an issue.

Current behaviour:

Once you reach level 15 by playing the spec Marksmanship, and choose the passive spell talent ''Lone Wolf'' [Spell ID: 155228] the Hunter's pet can still be summoned by using the spell ''Call Pet''.

Expected behaviour:

Once you choose the passive spell talent ''Lone Wolf'' [Spell ID: 155228] the Hunter can't use the spell ''Call Pet'' any more.

Steps to reproduce the problem:

  1. Create a Hunter character.
  2. Reach level 10 and choose the spec Marksmanship.
  3. Then reach level 15 and choose the passive spell talent ''Lone Wolf'' [Spell ID: 155228].

Branch(es):

Master

TC rev. hash/commit:

7c66e7bbc7a401e7a2d8f2bdcead6531678262ea

TDB version: 7.2.0+updates

Operating system: Windows 10

Description in wowhead http://www.wowhead.com/spell=155228/lone-wolf

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Hunter Marksmanship scenario with passive spell 155228 and the Call Pet spell, then locate the Core/Script handling for those spells. Done means selecting Lone Wolf prevents Call Pet from summoning a pet while preserving the reported behavior across the listed reproduction steps.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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