TrinityCore / TrinityCore/TrinityCore
Core/Script The passive spell Mastery: Ignite doesn´t work.
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Description
Description:
The passive spell Mastery: Ignite(ID:12846) given to Mage Fire at lv.78 has an issue
Mastery: Ignite (passive): Your target burns for an additional (x)% over 9 sec. of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, and Flamestrike. If this effect is reapplied, any reamaining damage will be added to the new ignite. Every 2 sec, your ignites may spread to another nearby enemy.
Current behaviour:
The spell doesn´t work, it doesn´t apply the effects that appears in the spell description, it doesn´t do anything.
Expected behaviour:
when you reach lv.78 and learn Mastery: Ignite every time you deal direct damage with Fireball, Fire Blast, Scorch, Pyroblast, and Flamestrike your target will burns for (x)% of the total damage done for 9 sec., if this effect is reapplied any reamaining damage will br added to the new ignite. Every 2 sec your ignites may spread to another nearby enemy.
Steps to reproduce the problem:
- Create a Mage character
- Reach lv.78 an choose the Fire Spec
- Use the spell´s Fireball, Fire Blast, Scorch, Pyroblast, and Flamestrike in an anemy
- Check if the target ignite
Branch(es):
Master
TC rev. hash/commit:
7c66e7bbc7a401e7a2d8f2bdcead6531678262ea
TDB version: 7.2.0+updates
Operating system: Windows 10
Description in wowhead http://www.wowhead.com/spell=12846/mastery-ignite
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue on the Master branch at the reported revision using a level 78 Fire Mage and spell ID 12846. Inspect the spell handling for Fireball, Fire Blast, Scorch, Pyroblast, and Flamestrike; done means the target receives the described nine-second Ignite, refreshes add remaining damage, and spreading can occur.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100