TrinityCore / TrinityCore/TrinityCore
Scripts/Icecrown Citadel: Sindragosa boundary system
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 10.8k
- Forks
- 6.4k
- Avg merge
- 3d 16m
- Merged PRs (30d)
- 6
Description
Description: Sindragoga unplayable
Current behaviour:
She kills everyone when she is coming (Include GMs) and then run to the door behind. At this moment, she is unattackable.
Expected behaviour: (Tell us what should happen instead.)
Steps to reproduce the problem: Just kill the 2 wyrms and see...
Branch(es): 3.3.5
TC rev. hash/commit: 9486123afbaedfe33d7e9983d7f06f850f73bac6
TDB version: 335.62
Operating system: Tested on Win server 2008 x64 and Win7 x64
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the Sindragosa encounter after killing the two wyrms, as described in the issue, and locate the Icecrown Citadel encounter scripts and boundary handling. Investigate why she kills players and GMs before reaching the door and becomes unattackable; done means the encounter remains attackable and follows the intended boundary behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100