TrinityCore / TrinityCore/TrinityCore
Grounding Totem and Death Grip animation issue
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- Dominant language
- C++
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Description
Current behaviour: When player cast Death Grip on shaman who has Grounding Totem, it will redirect it (as it should be) but it won't show Death Grip spell animation on totem
I tested it with other totems and Death Grip animation works on them but it does not on Grounding Totem.
Expected behaviour: When player cast Death Grip and his target has Grounding Totem, his Grounding Totem should show Death Grip animation.
Steps to reproduce the problem:
- Create 1 Dk and 1 Shaman.
- Cast Grounding Totem,
- Cast Death Grip on target with that totem
(Result: No animation but effect itself works)
Branch(es): 3.3.5 (Confirmed)
TC rev. hash/commit: 3d5c1b8
TDB version: 335.62
Operating system: Windows 7
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on the 3.3.5 branch using the listed Death Grip and Grounding Totem steps, then trace their spell handling and animation behavior. Done means the Grounding Totem displays the Death Grip animation when the spell is redirected, while the existing redirect effect remains intact.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100