TrinityCore / TrinityCore/TrinityCore
[Master] Unresponsive Quest Dialogue Buttons
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- C++
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Description
Description: After turning in certain quests (I've encountered 3 in a row so far in the Blood Elf start zone) the quest box does not close after clicking [Complete Quest]. The reward populates the event box, and the reward subsequently appears in the inventory, but the dialogue box remains on screen until you manually close it. See photo:
http://i.imgur.com/MI1mZmZ.jpg
(I am aware of the fact that the currency test token issue was fixed in a commit and I will test this issue again after re-compiling.)
Current behaviour: See description.
Expected behaviour: On clicking "Complete Quest" the dialogue box should close sending you on your merry way. In this case it was quest "A Fistful of Slivers" # 8336.
Steps to reproduce the problem:
- Roll a toon to the area and accept quest.
- Acquire required materials for quest
- Turn in and observe.
Branch(es): Master
TC rev. hash/commit: e0fb444
TDB version: 7.01
Operating system: Windows 10
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing quest 8336, A Fistful of Slivers, on the Master branch using the listed steps and confirm whether the dialogue remains after completing the quest. Trace the quest-completion and dialogue handling involved; done means the dialogue closes after Complete Quest while the reward still appears in the event box and inventory.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100