TrinityCore / TrinityCore/TrinityCore
[3.3.5] Summoning Stones
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Branch-3.3.5a
Comp-Core
Sub-Instances
Sub-Spells
- Dominant language
- C++
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Description
3.3.5 c5549ac
Right, can't believe there isn't an issue for this one yet.
Summoning stones on TC aren't retail like. On retail there are no cast times, just the channel (and the channel bar is hidden, anecdotally).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named in the issue. Start by locating the TrinityCore handling for summoning stones and inspect how their cast and channel behavior is implemented. Done means the 3.3.5 behavior matches the described retail behavior, including no cast time and the channel presentation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100