TrinityCore / TrinityCore/TrinityCore

[3.3.5] Summoning Stones

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#17,795 7 comments 1 reaction 0 assignees View on GitHub

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Branch-3.3.5a Comp-Core Sub-Instances Sub-Spells
Dominant language
C++
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Description

3.3.5 c5549ac

Right, can't believe there isn't an issue for this one yet.

Summoning stones on TC aren't retail like. On retail there are no cast times, just the channel (and the channel bar is hidden, anecdotally).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named in the issue. Start by locating the TrinityCore handling for summoning stones and inspect how their cast and channel behavior is implemented. Done means the 3.3.5 behavior matches the described retail behavior, including no cast time and the channel presentation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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