TrinityCore / TrinityCore/TrinityCore
[6.x] DB/Quest (Alliance) - Buzz Off; Loch Modan
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- Dominant language
- C++
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Description
Quest is here. http://www.wowhead.com/quest=26932/buzz-off
The issue is that half of the buzzards that spawn are close to the ground like the other half, yet they're unattackable for those who aren't ranged. If youre a melee fighter, i.e. Paladin/Warrior - they cant be killed.
TrinityCore rev. e1d2d60ec394 2016-01-14 01:33:37 +0100 (6.x branch) (Unix, Release)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing quest 26932, “Buzz Off,” on the 6.x branch and inspect the behavior of its buzzard spawns for melee characters. Done means all spawned buzzards can be attacked and killed by non-ranged players, while preserving the existing behavior for ranged players.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100