TrinityCore / TrinityCore/TrinityCore
[6.x] DB/Quest: Ever so lonely - issues
Open
Nobody has claimed this yet.
Branch-master
Comp-Database
Sub-Quests
- Dominant language
- C++
- Stars
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- Forks
- 6.4k
- Avg merge
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- Merged PRs (30d)
- 6
Description
You can capture the murloc, however it won't follow you. It remains in place as you walk away.
8dad53d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the quest or creature data associated with the 8dad53d reference and trace how the murloc is handled after capture. Reproduce the behavior in-game, then identify the relevant quest or creature logic. Done means the captured murloc follows the player as intended and the behavior is verified in-game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100