TrinityCore / TrinityCore/TrinityCore

[6.x] DB/Quest: Ever so lonely - issues

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#15,968 10 comments 0 reactions 0 assignees View on GitHub

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Branch-master Comp-Database Sub-Quests
Dominant language
C++
Stars
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Forks
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Avg merge
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Merged PRs (30d)
6

Description

You can capture the murloc, however it won't follow you. It remains in place as you walk away.
8dad53d

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the quest or creature data associated with the 8dad53d reference and trace how the murloc is handled after capture. Reproduce the behavior in-game, then identify the relevant quest or creature logic. Done means the captured murloc follows the player as intended and the behavior is verified in-game.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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