TrinityCore / TrinityCore/TrinityCore

[3.3.5][6.x] Death Grip. The pull effect shouldn't work on (raid) bosses

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Branch-3.3.5a Branch-master Comp-Database Priority-Cosmetic Sub-Entities Sub-Spells
Dominant language
C++
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Description

The pull effect of Death Grip shouldn't affect (raid) bosses while the taunt should work as a general rule (it specifically depends on the boss. some bosses are tauntable. others not).

edit: about the second point, the spell script is fine. my mistake. i didn't quite understood it.

CORE revision number: d86ff08 (branch 3.3.5a, 15/06/10)
TDB 335.58 +updates up until 2015_06_08_00_world.

Thank you in advance for your input.
Chaodhib

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Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Death Grip spell handling in the 3.3.5a core and reproduce its behavior against raid bosses. Check that the pull effect is prevented for those bosses while taunt behavior remains governed by each boss's existing rules. Done means the reported pull behavior is corrected without changing the stated taunt behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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