Traverse-Research / Traverse-Research/gpu-allocator

Implement Debug for D3D12 Allocator

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Dominant language
Rust
Stars
497
Forks
82
Avg merge
18d 17h
Merged PRs (30d)
1

Description

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Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the D3D12 allocator implementation and inspect how related allocator types handle Debug. Implement the requested Debug support for the D3D12 allocator, then run the repository's Rust checks or tests to confirm it builds successfully.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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