TimelyDataflow / TimelyDataflow/differential-dataflow
Interactive: Implement Projekt
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- Dominant language
- Rust
- Stars
- 3k
- Forks
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- Avg merge
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- Merged PRs (30d)
- 34
Description
In a blog post I introduced the Projekt game, and described how to implement its game logic (and solution logic) in differential dataflow.
This logic involved triples and pairs of integers, projections, joins, distincts, negates, concats, and .. maybe some other things. It seemed like a good candidate to implement as a query in ./interactive/'s command language. It is not obviously a high-throughput, low-latency computation, but it would be a decent warm up to writing queries.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read the linked blog post to understand the Projekt game and its game and solution logic, then inspect ./interactive/ and its command language. Implement the described logic using the operations mentioned in the issue, with completion meaning both the game logic and solution logic are represented as interactive queries.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100