TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
ImGui improvement
A pull request for this has already been merged.
- #931 by @frto027 — merged
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
This is a checklist to trace current work.
Version bump work
- Fixup the debug console input box. Multiline and History can't supported at the same time in origin imgui.
Improtant improvement
- IMGUI version upgrade
- Multiview support
- Docking support
- IME fix.
- More convenient font setthings pannel
- Windows doesn't show in full screen mode, if part of them're moved outside the game window.
- Check the lua functions like
WorldToImGuibecause the multiview's window position is relative to monitor, instead of game window. -
ImGui.WorldToImGuinot work properly in full screen mode. - Make ImGui's position relative to game main window.
- Add more error handle in muiltiview impl things.
- fix impl of
ImGui.GetMousePosition()
Document update
- update document for
ImGui.WorldToImGui, remove bug description. - document
ImGui.GetGameWindowRect() - fix document about
ImGui.GetMousePosition() - document
ImGuiWindowFlags.NoDocking
Font related improvement
Thanks to the dynamic font support from imgui we could do better with fonts.
- Render emoji properly
- Pixelated font rendering. almost did nothing. unifont is already a pixel font.
- Adjust freetype's font hinting for pixel font.
- Support system font selection
- Add better alternative fonts? e.g. use native system fonts or add fonts that some non-english people prefer
Docking feature
-
Consider disable docking feature if we merge to main branch. It's still under development. - expose NoDocking window flag for mods.
Know issue
Not much important, should be fine without fix.
- Can't input emoji with IME in the window created by imgui
- Game crash with zero window size when open console.
- window position shift before/after toggle fullscreen.
- Ctrl+Mousewheel doesn't work property in some texts. Because the FontWindowScale not work properly. See the obsolute message from imgui.
- Fix or remove the imgui's font setthings. Basically it's a developer panel I think. The font settings actually doesn't work now.
- Docking tab size not correct with ctrl+mousewheel scale.
- Docking window can't move outside game window, when game in fullscreen or linux environment.
- Can't render fonts in
multi-viewport window + linux, most likelywglShareListsnot works. tmp solution: multi-viewport is disabled in linux by default.
Test
- Clipboard support.
- The imgui test mod.
- Steam Deck compatability.
Idea that doesn't work
support subpixel font rendering
Nope. FT_PIXEL_MODE_LCD can't render colored emoji.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue lists several unchecked ImGui tasks, including system font selection, alternative fonts, zero-size console crashes, fullscreen position shifts, and font settings. No implementation files or tests are named, so first choose one item and trace its existing ImGui integration; done means that item is implemented and its behavior is verified without regressing the completed checklist items.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- desktop-dev, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100