TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
(Vanilla issue?) Input is lost on Steam Deck when the machine goes to sleep and wakes back up
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Possibly some controller input weirdness?
I was playing the game and I quick press the power button to turn off the screen while on the in-run pause menu and then turn it back on and I cant navigate the menu at all
Fixing this in rgon would be awesome
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. First reproduce the issue on a Steam Deck by sleeping and waking the machine while the game is on the in-run pause menu, then trace the controller-input handling across that transition. Done means input can navigate the menu normally after wake.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100