TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

(Vanilla issue?) Input is lost on Steam Deck when the machine goes to sleep and wakes back up

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#897 2 comments 0 reactions 0 assignees View on GitHub

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vanilla-tweaks
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Possibly some controller input weirdness?

I was playing the game and I quick press the power button to turn off the screen while on the in-run pause menu and then turn it back on and I cant navigate the menu at all

Fixing this in rgon would be awesome

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. First reproduce the issue on a Steam Deck by sleeping and waking the machine while the game is on the in-run pause menu, then trace the controller-input handling across that transition. Done means input can navigate the menu normally after wake.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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