TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
(feature request) features for accessing cutscenes
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
it would be nice to have a way to access individual cutscenes without modifying cutscenes.xml. for example, being able to modify the intro's anm2part to replace its music, or having cutscene-related callbacks that are triggered when a cutscene starts or ends
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by examining cutscenes.xml and the existing handling of the intro cutscene and its anm2part. Determine how individual cutscenes could be exposed without editing that file, and define the start and end callback behavior; done means mods can replace the intro music and receive callbacks when cutscenes begin or finish.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100