TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

(feature request) features for accessing cutscenes

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#896 6 comments 0 reactions 0 assignees View on GitHub

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non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

it would be nice to have a way to access individual cutscenes without modifying cutscenes.xml. for example, being able to modify the intro's anm2part to replace its music, or having cutscene-related callbacks that are triggered when a cutscene starts or ends

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by examining cutscenes.xml and the existing handling of the intro cutscene and its anm2part. Determine how individual cutscenes could be exposed without editing that file, and define the start and end callback behavior; done means mods can replace the intro music and receive callbacks when cutscenes begin or finish.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
42/100

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