TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

lockachievement 82 crashes the game when on the menu

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Trying to lock The Lost with lockachievement 82 crashes the game when you're on the character menu. As a workaround, you can start a run and then run the command. It'd be nice to handle this more gracefully.

lockachievement 1 (for maggy) seems to work fine, so I wonder if this has something to do with The Lost being hidden and not just locked.

If The Lost wasn't unlocked, then running the following from the menu seems to work w/o crashing:

achievement 82
lockachievement 82

You usually have to exit the game or start a new run in between to get the crash.

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First steps

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Research direction

Reproduce the crash from the character menu with lockachievement 82, then compare it with lockachievement 1 and the achievement 82 followed by lockachievement 82 workaround. Start at the lockachievement command handling and trace the menu state involved; done means locking achievement 82 from the menu no longer crashes while the existing command cases continue to work.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
48/100

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