TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
lockachievement 82 crashes the game when on the menu
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- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Trying to lock The Lost with lockachievement 82 crashes the game when you're on the character menu. As a workaround, you can start a run and then run the command. It'd be nice to handle this more gracefully.
lockachievement 1 (for maggy) seems to work fine, so I wonder if this has something to do with The Lost being hidden and not just locked.
If The Lost wasn't unlocked, then running the following from the menu seems to work w/o crashing:
achievement 82
lockachievement 82
You usually have to exit the game or start a new run in between to get the crash.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the crash from the character menu with lockachievement 82, then compare it with lockachievement 1 and the achievement 82 followed by lockachievement 82 workaround. Start at the lockachievement command handling and trace the menu state involved; done means locking achievement 82 from the menu no longer crashes while the existing command cases continue to work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100