TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Expose and document ActiveGfx
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Activegfx can be set in items.xml to make the item use a different file path when shown in the active hud, but this isn't documented anywhere
In addition, it is not exposed or mutable in lua in ItemConfigItem
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the ItemConfigItem Lua binding and the items.xml handling for ActiveGfx. Confirm how item properties are exposed and where XML behavior is documented. Done means ActiveGfx is mutable through ItemConfigItem and its items.xml usage is documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, documentation
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 62/100