TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Expose and document ActiveGfx

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Activegfx can be set in items.xml to make the item use a different file path when shown in the active hud, but this isn't documented anywhere

In addition, it is not exposed or mutable in lua in ItemConfigItem

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the ItemConfigItem Lua binding and the items.xml handling for ActiveGfx. Confirm how item properties are exposed and where XML behavior is documented. Done means ActiveGfx is mutable through ItemConfigItem and its items.xml usage is documented.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, documentation
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
62/100

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