TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Isaac.MakeGridProjectile/Tear()
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
A function that makes and returns of the said entity.
The arguments of the functions (more or less) would be (int GridEntityType, int Variant, int BackdropType, Vector Position, Vector Velocity, Entity Spawner).
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source files, tests, or existing entry points. First clarify the function's exact behavior and how GridEntityType, Variant, BackdropType, Vector, and Entity Spawner should be handled; done criteria should include a defined signature and verified entity creation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100