TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Isaac.MakeGridProjectile/Tear()

Open
#848 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

A function that makes and returns of the said entity.
The arguments of the functions (more or less) would be (int GridEntityType, int Variant, int BackdropType, Vector Position, Vector Velocity, Entity Spawner).

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no source files, tests, or existing entry points. First clarify the function's exact behavior and how GridEntityType, Variant, BackdropType, Vector, and Entity Spawner should be handled; done criteria should include a defined signature and verified entity creation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.