TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Add a "No poof" boolean argument to entity:TeleportToRandomPosition()

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

I think it would be very convenient to have a boolean argument for entity:TeleportToRandomPosition() that removes the blue poof that the function normally creates. Mostly useful for entities that pop out of the ground, or ones that already have a teleport animation. The poof can already be removed, but it's very rough and the poof still sometimes appears for 1 frame. So having a more organic way to remove the poof would be appreciated.

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Research direction

Start by locating the entity:TeleportToRandomPosition() entry point and how its current blue poof effect is triggered. Add an optional boolean that suppresses the poof without changing default behavior, then verify that teleporting still works both with and without the argument.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
game-dev, tooling
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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