TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Add a "No poof" boolean argument to entity:TeleportToRandomPosition()
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
I think it would be very convenient to have a boolean argument for entity:TeleportToRandomPosition() that removes the blue poof that the function normally creates. Mostly useful for entities that pop out of the ground, or ones that already have a teleport animation. The poof can already be removed, but it's very rough and the poof still sometimes appears for 1 frame. So having a more organic way to remove the poof would be appreciated.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the entity:TeleportToRandomPosition() entry point and how its current blue poof effect is triggered. Add an optional boolean that suppresses the poof without changing default behavior, then verify that teleporting still works both with and without the argument.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100