TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Screen shaders applied before UI

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#829 0 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Screen shaders added by mods that are applied before UI is drawn would be nice to add less intrusive screen filters (ie. screen distortion akin to Wavy Cap, spotlight effects, etc.).

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Begin by locating the mod screen-shader and UI-rendering paths in the C++ script extender for The Binding of Isaac: Repentance, then clarify how a shader should run before UI without affecting it. Done means the requested pre-UI screen filters work for mods and are covered by an appropriate verification path.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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