TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Ability to set max trinket amount and max consumable amount
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Similarly to how Mom's Purse or Polydactyly do it, a callback for trinkets could be MC_PLAYER_GET_MAX_TRINKETS and MC_PLAYER_GET_MAX_CONSUMABLES, simply returning true would allow the player to hold more trinkets / consumables (returning a number could prove troublesome, unless the game doesn't completely bug out if a mod adds 3 trinket slots or whatever)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how Mom's Purse and Polydactyly provide increased trinket or consumable capacity, then identify the existing player callback entry points for these limits. Confirm whether boolean callbacks can safely expand both capacities without game instability; done means the proposed callbacks work without breaking the game's item handling.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, devtools, reverse-engineering
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100