TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

New `players.xml` attributes

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enhancement xml
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

  • damagemultiplier="float" Similar to Cain or Judas
  • firedelaymultiplier="float" Similar to Azazel and Tainted Eve
  • forceblood="bool" Simply makes the player's tears bloody, similar to Esau
  • tearvariant="int" Sets the tear variant the player shoots, similar to The Forgotten (if you remove his bone club weapon he shoots bone tears)
  • innateitems="int or string" Adds an innate item similar to the Rep+ changes to starting items
  • innatetrinkets="int or string" Adds an innate trinket similar to Blue Baby
  • flight="bool" Similar to the Lost

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named in the issue. Start by locating the code that parses or applies players.xml attributes, then determine how the unchecked attributes should map to player behavior. Done means the requested attributes are supported consistently with the examples given in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
devtools
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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