TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
New `variant` argument for `EntityEffect.CreateLight()`
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
An argument that would simply allow you to change the light shape (which is pretty much just a different anm2 frame), currently it's not that hard to do yourself, but I think it would be handy if it was part of the function.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the EntityEffect.CreateLight() API entry point and inspect how the light shape is currently selected, including the relevant ANM2 frame handling. Done means the function accepts a variant argument and uses it to select a different light shape while preserving existing behavior when it is omitted.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- api
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100