TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

New `variant` argument for `EntityEffect.CreateLight()`

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enhancement non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

An argument that would simply allow you to change the light shape (which is pretty much just a different anm2 frame), currently it's not that hard to do yourself, but I think it would be handy if it was part of the function.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the EntityEffect.CreateLight() API entry point and inspect how the light shape is currently selected, including the relevant ANM2 frame handling. Done means the function accepts a variant argument and uses it to select a different light shape while preserving existing behavior when it is omitted.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
api
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
52/100

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