TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
`ModCallbacks.MC_PRE/POST_STATUS_EFFECT_APPLY` still triggers even when the player is immune to status effects
Open
Nobody has claimed this yet.
bug
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Evil Charm prevents certain status effects from affecting the player, yet this callback still triggers, I'm not sure if this behaviour is intended.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how ModCallbacks.MC_PRE/POST_STATUS_EFFECT_APPLY is dispatched and where Evil Charm immunity is checked. Determine the intended callback behavior for immune players, then verify that the callback and status-effect outcome are consistent.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100